Games from the Edge of the World
A narrative photography game about chosen solitude and the quiet work of learning to see differently. Set in Orkney, built in Godot. The trailer is out now.
The Games
All titles in early concept & development. More details soon.
In Development
A narrative-led photography game about chosen solitude and the quiet work of learning to see differently. You arrive alone on a camera club holiday to a small Orkney harbour, convinced that creativity is something earned through technical competence. Over a finite number of days, that belief gently dissolves. Explore the coast, photograph what you notice, develop your images at the Old Bicycle Shop, and keep a journal that slowly reveals how your way of seeing the world is changing. The game ends with a ferry home at sunset — carrying nothing except the experience itself.
In Development
A survival dating roguelike set in a modern supernatural world. Dating can sometimes feel like a dungeon run: monsters, traps, barely making it out with your sense of self intact. Swipe through vampires, werewolves, and old souls on the Flame dating app. Doomscroll their digital footprint, collect Insight and Boundary cards, and use them in sharp, dialogue-driven dates to spot toxic patterns before things get… complicated.